Dawn of Mana

Game Description: In Dawn of Mana players will finally uncover the origins of the long-running MANA series, which boasts unique and fully interactive 3D environments. Players will be able to interact with their environment like never before, as they explore, destroy and use objects in their fight against fierce—and often funny—enemies. Four difficulty levels, gameplay-altering emblems and a battle arena with collectable pets add customization to the adventure and increase replay value.

Dawn of Mana – Review

Dawn of Mana Artwork 

I don’t know what went wrong with Dawn of Mana. Its worlds are bright fairylands; its characters are pretty without looking sickly cute. The gameplay itself is an interesting twist on Devil May Cry-style combo-racking, with few lulls in the action and lots of property to destroy. Unfortunately, a lousy camera and odd difficulty levels make the game much more frustrating than it should be.

Part of Square-Enix’s Secret of Mana series (which is itself a Final Fantasy spin-off), Dawn of Mana takes us back in time, back to when “the world was still flat” and before there was a Goddess of Mana. It tells the story of a Great Tree, an orphan called Keldric, his childhood friend the Tree Maiden and a king who wants to use her power to open the portal to an evil place called Mavolia. Players take control of Keldric (Keldy for short) who must save his maiden friend, the Tree, and the world.

Keldy accomplishes these heroic deeds with the help of a plant-like sword, a magical spirit-child named Faye, elemental powers known as hexorbs and the Havok physics engine. His weapon can whip out vines to grab objects or enemies and knock them into each other. Hitting enemies with things like barrels, boxes, or other enemies causes them to panic, which makes them drop more items and money.

Dawn of Mana Screenshot



By whacking panicked enemies, players collect different kinds of medals that increase Keldy's and Faye's powers: attack medals to make Keldy stronger and MP medals to increase Faye's magic. The player gets more health and magic points, more spells, and a stronger sword-whip that can lift heavier objects.

Dawn of Mana’s experience system never descends into drudgery. Collected medals are only effective in the levels they're found in; each new chapter resets experience levels back to one. It's a little scary at first, but I learned to enjoy the chance to prove my worth by skill alone.

This game could've been fun, with its play mechanics trimmed of all fat and its consequent breakneck pace. But non-stop action and destruction are only enjoyable when I can see what I’m doing—and unfortunately, the developers really screwed up with the game’s camera.

Dawn of Mana Screenshot



I know every game can’t have the smooth, extension-of-my-brain camera of God of War, but it’s a real pain to grab a boulder with my whip and then have my viewpoint zoom myopically close to said boulder just as I’m about to throw it. Something similar happens when I try to jump between ledges; Keldy often jumps under platforms instead of on top of them, bonking his head on their floors. It’s also difficult to see just where I am; even though the levels are unusually linear, I frequently get disoriented and end up going in circles to save points I’ve already been to. Boss fights are a special punishment in this dimension-shifting hell.

Thanks in part to the camera snafu, Dawn of Mana’s difficulty level feels like a seismograph reading. Each new level required me to struggle with the camera afresh; after trekking through it once, the stage became simple, easy, almost boring the second time through. While the game is built to be played through multiple times—there are tons of extras to unlock—when a tool that’s supposed to help players is responsible for 75% of the game’s challenge, that’s a fatal design flaw.

I didn’t like Dawn of Mana, although I wanted to. Plunder-by-panic and slippery experience points are intriguing, but these innovations fall flat without solid, bug-free foundations to support them.Rating: 4.5 out of 10

Dawn of Mana – Consumer Guide

According to ESRB, this game contains: Fantasy Violence

Dawn of Mana Screenshot

Parents have little to worry about with Dawn of Mana. There's no swearing, no nudity, and the violence, while maybe a little intense, isn't gory at all. Players whack monsters with swords, shoot them with pebbles and elemental magic, and throw them into objects or each other. Young teenagers should be fine.

Fans of the Secret of Mana/Seiken Densetsu series should know that Dawn of Mana isn't an action RPG like its forebears. While earlier installments have been compared to open-ended adventure games with RPG elements like The Legend of Zelda, this game is closer in spirit to combo-collecting action games like Devil May Cry and God of War.

Deaf and Hard of Hearing gamers should have no problems. All relevant speech is subtitled, and all other important sounds have corresponding visual cues. For instance, some of the monsters make noise when approached, but they aren't well-hidden and most have animations when they spawn.