Halo 3 – Review

Platform(s):  Xbox 360 
Developer(s):  Bungie 
Publisher:  Microsoft 
Series:  Halo 
Genre(s):  Shooting  Online/Multiplayer 
ESRB Rating:  Mature (17+) 
Read More:  Game Reviews  Best Work 
Daniel Weissenberger's picture

Halo 3 Artwork - Click here for more

Is it fair to judge a game based on its advertising? I believe so. Although the dedicated gamer will tend to seek out information about upcoming titles through any media available to them, it's the advertising campaign that defines the mainstream's pre-purchasing experience with a game. Indeed, it often defines whether there will be a purchasing experience at all. With that in mind, and so much money flowing in and out of the videogame industry these days ("Bigger than Hollywood", they exclaim!) it's surprising that so few videogame advertisements break out of the same tired formula of A) Setup for comedy sketch, B) Ten seconds of game footage, C) Punchline of comedy sketch. Sure, Sony jumped out of the box with the launch of PS3, offering ads that likened playing the console to living in an insane asylum with an evil doll, but for the most part the Halo 3 campaign stands alone, both conceptually and in effectiveness.

Set roughly fifty years after the end of Halo 3, the ads are concerned with a large diorama depicting a particularly unpleasant battle between the humans and the Covenant. Shot in a sombre, respectful fashion, the ads attempt to add gravity and resonance, along with a sense of history to the proceedings, perhaps reminding viewers of similar dioramas they've seen at their local World War II museum. The ads promise an epic tale of tragedy, sacrifice, and heroism that Halo 3 really had no hope in hell of ever delivering. More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce.

A first-person shooter (FPS) set in the far-flung future, Halo 3 picks up where the last game left off, hopefully satisfying fans who waited years to see the plot resolved. My memories of Halo 2 are a little on the fuzzy side, but if I remember the ad campaign correctly, the battle depicted in that game didn't need a hero, it needed a savior. Well, it seems that cyborg space Jesus screwed up, because humanity is in pretty bad shape when the game opens, down to its last few spaceships, fighting against extinction in the heart of Africa.

And gosh, is there a lot of fighting. From the opening seconds battling aliens along a riverbed, right up until the tense chase over an ice spire that finishes the game, no more than 30 seconds goes by between battles. This is a blastfest in the simplest form imaginable—no stealth, minimal inventory management, and plenty of big guns. Everything encourages the player to wade head-first into combat, trusting their weaponry to handle the enemies and the recharging shield bar to keep them safe.

Those skirmishes are resolved in a single manner: by shooting, or, occasionally, bludgeoning aliens to death. For a game which features nothing but shooting, it's important that the shooting be entertaining, and at this Halo 3 succeeds beyond all expectations. That's partially because of the fantastic job the developers have done at balancing the weapons. Once again Bungie has found a way to give each of the game's nearly 20 weapons a specific character, ensuring that each one has a place and time where it's the most valuable thing imaginable. Even more than the weapons, though, credit for keeping the game's battles fun goes to Bungie's custom auto-aim. This feature (which can't be turned off) ensures that the player's crosshairs have just the slightest bit of help locking on and sticking to opponents. Not so much that control is ever perceptibly taken away, just enough to make the player feel like they're really great shots. I will admit to appreciating the help more often than not, but every now and then I was being condescended to considering the truly shocking number of headshots I was pulling off.

Halo 3 Screenshot - Click here for more

The one place where the game breaks away from this restrictive formula is in the vehicle-intensive levels. Whenever the Master Chief gets a hold of a jeep or tank the game transforms into a continuous, frenetic battle, with the player racing to dodge incoming projectiles while their gunner struggles to keep a gatling gun trained on an army of foes. Just like in Halo, I longed for the moments I got a hold of a vehicle—I only wish the partner AI had been a little better, so I would have had a chance to operate the Jeep's gun as well as drive. Avoiding enemy fire is a vital part of the driving sequences, and the computer's nasty habit of running into walls and stopping for no reason got me killed more than a few times. Luckily, thanks to the great controls and vehicle physics, driving is every bit as fun as shooting, and by the end of the game I found myself wishing that Bungie would just give up this whole Halo thing and make a car combat game.

Halo 3 also shines in its much-lauded multiplayer combat mode. There are a wealth of maps and game modes to play on, and the matchmaking system is great at fixing players up based on their skill level, ensuring that most players should be able to get right into the action without any trouble. The only niggling problem when using the matchmaking system is players have very little say in what type of game they'll be playing and if they choose to start a custom game, all the players have to be invited. This forces gamers to choose between losing control or becoming social. Regardless, the multiplayer game plays fantastically. Halo 3's uncomplicated running and gunning style fits the deathmatch concept perfectly. Almost as if the controls were designed with the multiplayer in mind, as opposed to the single.

The best way to describe Halo 3's gameplay is solid. It gets in and does its job exactly as it should, but it has absolutely nothing new to offer. A two-weapon carry limit and progressive health felt revolutionary six years ago, but now it's hard to find a game that they're not featured in. For some reason all the other advancements that have been made to the FPS genre over the past half-decade seem to have left Halo behind. I'm shocked to see a game in this day and age that doesn't offer any sort of a cover mechanic, or quick dodge moves. While my enemies bound lightly around the levels, diving to the side or spinning out of the way of grenades, my only evasive option is a big, floaty leap into the air—where I'm no more a difficult target than I was on the ground.

Speaking of the Master Chief's agile foes, Halo 3 has some of the most unbalanced AI I've seen in years. While Covenant troops of all shapes and sizes behave with a wonderful cunning, using cover and seeming to support each other in a semblance of tactical thinking, the human partner AI is woefully idiotic. I can't count the number of times I watched a tiny human rush up to a brute, ineffectually peppering it with small arms fire before being crushed by a single punch. At first it's an effective way of establishing what terrifying entities the foes are, but after a little while I just started wishing they'd learn to back up so they could be of some use to me.

Halo 3 Screenshot - Click here for more

Halo 3 also has the strange distinction of being the ugliest beautiful game I've ever seen. Nearly everything is rendered in beautiful detail, the explosions and particle effects are fantastic... it's a triumph of graphic engineering and a testament to what the 360 is capable of. My problem, though, is just how the ugly the actual things being rendered are. Back when Halo was being made, I understand that the Master Chief had to be blocky, and all the Covenant vehicles had to be smooth and featureless, and all the graphical design problems were covered up with a layer of shine and glow. Now that the developers are working with exponentially more powerful technology, I don't understand why all those ugly designs have to remain. It's not like there's a failure of imagination or talent—the two new Brute vehicles are fantastic. Full moving parts, they seem to have been jerry-rigged together from scraps. They're fascinating to look at, fun to drive, and impressive to blow up. I only wish that the minds behind them had been unleashed a little more freely throughout the rest of the game.

Then there's the bizarrely awful graphics that appear in the game's cut-scenes. Every time there's a shot of a spaceship flying somewhere, it's rendered as a good-looking 3D model flying in front of an inexplicably low-resolution 2D image of a landscape or planet. As if they ran out of time and just dropped the concept art in as a backdrop. Suddenly the game goes from beautifully-rendered real-time graphics to the 21st century equivalent of a detailed practical model dangling in front of a cheap, out of focus matte painting. I have no idea how something that looked this awful made it into the final game.

The only classic element that was overhauled for the better is the Flood. A twisted parasite that acts like a hybrid of John Carpenter's The Thing and Shodan from System Shock 2, the Flood infects other life forms and transforms them into vicious monstrosities that outright defy the law of conservation of matter. The Flood look amazing, hideous fleshy H.P. Lovecraft creatures that spray slime everywhere and attack in overwhelming numbers. While there's nothing new about the concept, they look better here then they ever have before, and prove that a visual update can add immeasurably to the experience.

Sadly, while the Flood's appearance has been improved, their presence in the game is just as awkward and unpleasant as ever. Even with a few new forms and the fantastic new look, they haven't gotten any smarter, and don't understand any tactic more complex than running straight at the player, attacking wildly. This can be scary in small doses, but it just winds up being tedious after a little while. I've never met anyone who actually liked the Flood portions of Halos 1 and 2, so the decision to include two lengthy Flood levels back to back in Halo 3 is something of a puzzler. Whatever momentum the game had going stops dead for over an hour of having slimy things running in a straight line, with the player stuck in hallways too narrow to just walk around them.

It's not just the Flood that get repetitive, though. The level design suffers from similar problems. There's an old joke about Halo's maps: Any hallway worth walking down is worth walking down three times. While the developers do their best to pepper old areas with new enemies, it's impossible to escape the fact that six separate levels in a nine level game feature significant amounts of backtracking. If going back over the same areas wasn't bad enough, the lack of an in-game map was just inexcusable. I can't count the number of times I got lost, and had to wait for the game to take pity on me and put a directional arrow on my HUD. It's the year 2007, and my phone can tell me exactly where on the Earth I am. Does Bungie really expect me to believe that there's nothing in that helmet of the Master Chief's that tells him where to go next?

Halo 3 Screenshot - Click here for more

Just as problematic as the backtracking is how rigidly formulaic the game's maps are. After the initial impressiveness of the graphics wears off, it's impossible to to not notice the game's obvious structure. Each level consists of a few large, open areas, linked by narrow hallways. As a rule, the hallways are devoid of life, and every large room holds somewhere between 12 and 16 enemies. To the game's credit, it does a pretty good job of making the large area gunfights memorable through the creative use of architecture and enemy placement, but it's difficult not to tire of the carbon-copy design fairly quickly. This problem is only compounded by the fact that nearly every weapon and enemy has made an appearance by the end of level two, leaving the rest of the game devoid of surprises. Sure, most of these weapons and monsters had already appeared up in Halo 2, so it's possilbe that Bungie didn't want to keep people waiting for things they'd already seen, but more care should have been taken in this game's pacing, and the lack of consideration shows.

There's one place where the pacing really works. In an early level the player gets a glimpse of a Scarabe, one of the Covenant's a giant walking tanks. The entire first half of the level is a build-up to the confrontation with the tank, which is impervious to weapons fire. While dodging its attacks, the player must attack its legs until they break temporarily, forcing down so that the Master Chief can climb about, sabotaging its engine, causing it to explode. If this sounds like an FPS version of Shadow of the Colossus, it's because that's exactly what it plays like, and it's every bit as unreservedly great as the comparison suggests. What Bungie accomplishes here is a truly exceptional, creating an epic encounter, putting me up against incredible odds, and then demanding that I overcome them. So each time I watched a Scarab explode in a blinding flash of blue light, I felt a sense of true achievement. It's just too bad that's the only time the game manages to create such a feeling.

That's right, Halo 3's biggest flaw is that at it never rises to the level of epic storytelling or gameplay that the premise suggests, even demands. Although I was told time and again there was a war for humanity's fate going on, I certainly never saw any evidence of it. Great stakes are discussed, but never established. I'm supposed to be horrified that the Flood overrun a city, or that most of Africa needs to be bombed to prevent their spread, but since no one actually seems to live there, why should I care? No reference to civilian casualties, or even civilian existence, is ever made, so there's no tragedy in the "glassing" of Africa, just the mild satisfaction that comes from having survived it. It's a little ridiculous seeing what should be the game's climactic encounter being waged on such a small scale. When I besieged the Prophet of Truth's final stronghold, the only resistance I found was six vehicles and eight soliders, for a grand total of fourteen opposing troops. Between vehicles and Marines, I had ten on my side. This is supposed to be the deciding battle for the fate of the galaxy, and it involves less than 25 people?

This problematic lack of scope extends into the game's plot, which is one of the most simplistic stories I've ever seen referred to as being "deep." It attempts to add resonance by placing the central conflict in a religious context: The villain is called a "Prophet", the Elites, aliens who have abandoned the Covenant to team up with humans, are called "Heretics" by the other Covenant troops. Unfortunately, the story doesn't have any of the depth or grey areas that actual religious schisms manifest. In fact, the main conflict of the game is an entirely secular one. Beyond the simple question of whether the Master Chief can stop the Prophet of Truth from destroying the galaxy (spoiler alert: according to the ad campaign, he can), there's no depth or complexity to this conflict. What the Covenant wants is so outlandishly bad that it can't be seen as anything but madness, and the humans have a completely good solution available to them, which, if successful would result in the complete destruction of all their foes and a completely happy ending. There's no hard decisions to be made here, no possibility of being forced to accept the existence of, or even making an agreement with, the Flood. No, all the bad guys are clearly evil, and all of them can be easily defeated in one fell swoop.

Halo 3 Screenshot - Click here for more

Compare this storytelling to one of gaming's actual high points, 1992's Star Control 2. The game's plot centered around a dogmatic disagreement within an extremely powerful alien race, the Ur-Quan. After millennia of enslavement by a terrible parasite, they managed to win their freedom. They decided that they would never again be victims—just how to accomplish this was the cause of some disagreement. One group, the Kzer-Ka, believed that the solution was to freeze the evolution of all other sentient races by destroying their ability to travel through space and containing their planets within protective spheres. The other group, called the Kor-Ah, thought that it was best to just play it safe and just destroy all other life in the galaxy. There's no good side in this conflict—both are evil, even though their actions and motivations are completely understandable. The player's role isn't to choose a side, but merely to prevent either of them from acquiring a weapon that would allow them total domination over the galaxy. To accomplish this task, the player is actually forced to team up with a Dynnari, the last remaining member of the race of slavers who caused all the problems in the first place—a character far more evil than either of the game's villains. It's a masterpiece of complex motivations and hard choices that makes Halo 3 look like a simplistic trifle in comparison.

The storytelling is crippled further by huge tonal problems in the presentation. Despite the gravity with which the story is presented, and the clear pretensions the game has of being a legitimate work of fiction, the story is hamstrung by the insane decision to place endless comedy quips throughout the game's combat. Every time I fought alongside human troops I was faced with an onslaught of anachronistic comments that serve no purpose but to destroy any sense of immersion the game might have otherwise created. I'm not saying I can categorically state what kind of language soldiers are going to be using in the 26th century, but I can pretty safely state that they're not going to refer to killing an enemy as "owning" them. Nor will they be referencing the film Full Metal Jacket, or turn of the century recruitment slogans. That's right, one of the marines refers to himself as an "Army of One". That reference is embarrassingly dated today, so what on earth are people doing using it in the far-flung future? More importantly, how can I be expected to take a game seriously when every time the characters open their mouths it descends into self-parody?

But all of these problems pale next to the ending of the game. If it seemed like the cliffhanger that ended Halo 2 was bad, it pales next to the wrapup of Halo 3. I'm not going divulge the details here, but the ham-handedness in which it goes from trying to generate tension through unbelievably stupid writing to attempting to create tragedy out of a completely non-tragic situation is jaw-droppingly inept. A combination of bad writing and editing serve to just cripple whatever effect they were hoping to create.

There's some discussion in the entertainment industry as to whether the marketing budget should be included when discussing how much it costs to make a film. The fear is that with budgets growing every year, people are shocked enough by how expensive movies are to make—finding out that another nearly half that amount is spent informing the public about those same films would just seem excessive. Halo 3 is the first game to feature utterly inescapable advertising. The fact is that if a person came within ten feet of a radio, television, or flat surface during August and September 2007, they were aware of Halo 3. I have no doubt that the game's marketing budget was far higher than the cost of actually making the game. It's a pity, then, that Halo 3 just isn't deserving of the kind of attention it's already received. While certainly a technically adept game, it has little new to offer beyond the crisp, attractive presentation. It's not a failure by any stretch of the imagination, but it's a great example of a developer and a series refusing to grow and change with the times. There's almost nothing here that I didn't play five years ago in the first Halo, it's just a little more visually polished. It's a good game to be sure, but not a great one, and by no means is it the genre-defining experience that we were promised. Rating:7 out of 10

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I don't know what the hype is about

Halo 1 was a nice game for a short time. Singleplayer was quite fun and MP had it's moments - on the X-Box. On the PC Halo was below average. It was lame, literally lame. The combination of slow movement speed, inaccurate automatic weapons and mouse usage made the pistol to the most powerfull weapen. Headshooting a sniper from across the map with a pistol was no problem.
Halo 2 for X-Box was a medicore experiance for me. More of the same. Compared to PC games of the time Halo 2 was outdated. When it finally came for the PC it was a total disaster.
Living in Germany, I missed the advertising. Halo isn't so big here anyway. Perhaps because more then 50 percent of all sold videogames are for the PC.

FYI the marketing budget

FYI the marketing budget for the game was $10 million. The development costs were about $60 million.

BTW there is a cover mechanic in the game. It's called ducking for cover. :-)

Bah gawd! 7/10! Hrrrghrgrgrgrgrgrgrrr!!!!!

Just kidding. Thank you for the honest review.

In the mean time, other critics on other sites, DON'T SUGARCOAT YOUR DAMN SCORES.

Who the hell lets him write "pro" reviews?

The author makes a lot of factual errors, includes spoilers and generally doesn't know what the hell he is talking about. He generally sounds like he is out to prove that Halo 3 is not as good as every one else says that it is, just to be different. This is sad. Who is letting him write professional game reviews?

To the guy that said that Halo was not a good PC game:
I never owned an XBox and only got into Halo when it came out for PC. I loved it and it quickly became my second favorite sci-fi FPS, right after Half-Life. So, speak for yourself, buddy.

why this review exists

First of all, I have been a consistent Halo player since Halo 1 six years ago, and Have beaten each one at least 5 times, and have played nearly 3000 games of multiplayer split between Halos 1 and 2. I have beaten Halo 3 now almost twice and have played or seen played another 150 games online, and have most likely a far more important opinion than someone who seems to have something against a game of this caliber.

First critique of this critique being that you cannot take into consideration when reviewing a game its budget or marketing campaign. Just because Halos 1 and 2 were so well received that Halo 3 was able to have an enormous ad campaign does not mean that you can take points off for it maybe not living up to your impossibly high expectations. The fact of the matter remains; the Halo franchise is the game that created those tactics that you said were good six years ago, and it pays homage to the saying, "If it ain't broke don't fix it." The Halo games are the most solid and brilliantly crafted games on both Xbox and Xbox 360 and no game on any console has been even close.

The second thing...the story line was amazingly creative and incredibly deep. Between the religious implications and the awe-inspiring compassion and drive that the main character displays is something that only the Half-life series has been able to create. All of this from a main character that you never even get to see his face. That just goes to show that Bungie does its work better than any company out there, and should be rewarded immensely for Hals's success.

The multiplayer portion of the game is just beyond comprehension of how good it actually is. The fact that it just gets better with time just goes to show that it is supreme. And to say that the multiplayer is worse because you don't have as many options as some of the other big-name games is ludicrous. Not having as many choices is a good thing, so that people don't get to just play their favorites and boost their stats. So saying that is just stupid.

And, I have now almost played through the campaign several times like I said, and I don't remember any backtracking. You never have to retrace your steps, and the environments are so expansive that you never are in need of backtracking. The only way you would have to retrace your steps is if you suck and can't figure out the easy directions that you are supposed to be following.

And, in closing, I will simply say that this review has no merit whatsoever. All of the things that were said are basically wrong, and it just seems like this guy has a bias toward Halo and good games. This is easily the best game to hit the 360, and it should be considered as such. Please don't bring down the average rating with your crappy reviews.

There is some backtracking.

There is some backtracking. The second level, Crow's Nest, has been once referred to as the level that redefines backtracking. You have to double back to the same room twice.

The Floodgate level has some backtracking in the beginning area. You have to walk back through the warehouses while fighting the Flood. However the level eventually branches off.

I don't think Dan has bias against the Halo series. Although I do disagree with him in some of his points, this guy has played a lot of Halo 3. He's the only guy I know who has almost all of the achievements in the game.

An accurate and realistic review.

Glad to read a review that didn't soil itself with fanaticism. Halo 3 is a perfectly respectable shooter but with the quality of games coming out recently - i.e. Bioshock, GRAW2, Rainbow 6, Clive Barker's Jericho - it just doesn't match up.

I was also disappointed by the difference between the top notch advertising campaign and the lacklustre game. I was expecting total epic warfare not standard run and gun fare. I certainly agree with Mr. Weissenberger's,

"More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce."

That'll teach me to be roped in by advertising.

Anons.

Anonymous 2 - Who am I to review the game? Someone who puts their name and picture along with their opinion. Who are you?

Anonymous 3 - Seriously? No backtracking? I know that you complained about spoilers in the review, but avoiding excessive spoilers is why I didn't list all the backtracking specifically - which I'm going to do now, so please, if you don't want to have the game spoiled, skip down to the next response;

(SPOILER)

Level 2 - You walk from the control room to the hangar, back to the control room, through the motor pool, out to the landing pad, back to the motor pool, back to the control room, back out to the hangar.

Level 4 - You walk through some rooms out to a giant gun.
Level 5 - You walk back from the gun, through the same rooms you walked through in level 4.

Level 6 - Drive all the way from a base out to the end of a dirt road to get a tank, then drive the tank all the way to the base.

Level 7 - Drive a jeep up a long road to a tower, fight your way up the tower, then back down again, then drive back down the road. Fly over to a second tower - which has the exact same layout as the first one, and fight your way back down again.

Level 8 - Fight your way to to the middle of the Flood ship, then fight your way back out again following essentially the same route.

(END OF SPOILER)

That's six levels worth of backtracking and repetition - and the only time it isn't egregious is in level six, because at least then you've got a tank for the second half.

Oh, and Anon 3 - if you love the game, that's fine - what do you care about the average score?

Huh?

Wow, just wow. I guess everyone has the right to their opinion. Heck, some people just want to be different. I thought 8 out of 10 was a low score but 7, come on. When did you start playing video games, yesterday I guess. Bioshock was a wonderful game but does not have much replay value. I have replayed Halo 3 campaign 3 times so far, maybe that does not mean much to you, douche bag.

I understand the "hype".

The series is the best game series available. Bioshock doesn't stand a chance, Far Cry wasn't better, Crysis might be, Stranglehold already lost anyhow, The Darkness didn't do it either.

I started playing Halo 1 on PC a couple years ago, bought Halo 2 on PC and found out: "Oh my god. I'm not gonna wait another three years until they convert Halo 3 to PC, I'm getting the Xbox 360!"
So, I just go my 360 and beat the game in a matter of hours and can only say: owned. I don't know what makes the game so good, it's just fun to play. It might be the badass Master Chief, the awesome weapons (design!) or the grunt slaughtering but every 360 owner needs this game. Even if they don't really like it...

review this

Worst Game Review EVER!

Revierwer: Check yourself before you wreck yourself

I've never been to a review site where the reviewer called out people who disagreed with their review. I don't know whether to laugh or cry. If you stand by your review, then stand by it, don't try to act tough and call out people who disagreed with your review. I assume that you get paid to play games for free and give your opinions on your experiences. Well the other 99.9 percent of the rest of us have to purchase the games that you get for free. So, in closing don't respond to posts that disagree with yours. You lose all credibility and look foolish.

follow-up

BTW, where in the world did Daniel Weissenberger get the numbers on production costs and advertising costs? Um, was he too lazy to try and Google it or was he too busy googling himself?

Word of advise for Daniel Weissenberger, don't quit your day job. Just in case this is your day job, don't quit it! If your bosses are not smart enough to fire you then enjoy getting paychecks you don't earn. I won't be back to Gamecritics to really care one way or another!

Kevbo

I understand where you're coming from - everyone's entitled to their opinions - but when someone accuses me of putting factually incorrect information in a review, naturally I have to respond, lest other readers think I haven't actually played the game enough to comment on it.

Oh, and yes, you're correct, I was calling anyone that posts insults anonymously a coward, but again, that's just a statement of fact, so I'm not seeing the controversy.

BTW - about not knowing how to respond? You should probably laugh, because, after all, that is the best medicine. But if you feel like you need to cry, don't worry, I won't tell anyone.

Daniel, get over yourself.

Daniel, get over yourself. Nobody cares that you take pride in being a contradictory asshole. 7/10? Are you kidding me? Have you ever played a quality game before in your life? If Halo 3 had absolutely no hype going in and you never heard of it before, you'd say it was amazing, which it is. But you let hype and politics get to you, so you get off to saying it's "overhyped," which couldn't be farther from the truth.

Halo 3 didn't smash all entertainment records in history ($170 million first 24 hours) because everyone felt like buying an "overhyped" game.

Admit you low-balled your score just to go against the grain, and get over yourself.

See, this is what I mean-

With people just putting incorrect information out there. Yes, the line about 'far exceeding' the budget was hyperbole, but the widely-reported 10 million number is just a small facet of the budget - what it cost to put those TV commercials on in prime time in North America. Microsoft has been understandably tight-lipped about what the rest of the omni-media-blitz is costing them.

Oh, and PS - if you want to know why a game got a certain score, read the review, generally the logic will become clear. If you're still confused, and suspicious of their motives, take a look at the writer's other reviews and see if you can find evidence to back your theory up. Then, if you believe you've found some kind of a trend worth exposing, go public with it, revealing the awful truth to the public at large.

And if you don't find anything, don't worry - it's not a waste of time. As I understand it, research is good for the soul.

listen... I'm not a total

listen... I'm not a total fanboy and thought the campaign was short and not entirely "epic"

but that being said... the overall software package you get for 60 bucks is the best value ever, bar none.

you get multiplayer which is pure perfection and will be played for years... and so many tiny little details that all other games lack...

the worst part of playign halo games is going back to regular games and realizing that most companies make games purely for money... bungie's games are a labor of love and they really want them to be perfect.

you sir, are an idiot because i would have rated the game a 98 out of 100... that would be a fair unbiased rating...

"The captain....no"

Oh younglings, let's face it. Dr. Daniel's verbose review was a little much for your minds to grasp. In reality, all his words sum up as "Halo 3 sucks." He's just being nice and even proving himself, which is relatively unnecessary. Even his responses are polite, which you fail to realize means he's reasonable and sure in his position.

Halo Tray is the second bloated, short-campaigned sequel to an otherwise great beginning. Halo 1 is still worth playing, I do sometimes. Bungie admitted Halo 2 was an unmitigated disaster, both the ending and all things multi-player. I bought it, and it turned out to be one of the biggest letdowns of all time. When teamkilling gets old, because the lag and sword make everything suck, it's not a great game, kids.

No saving changes for this, the 3rd game, so it's not rocket science. Admit you jumped on the bandwagon, then get off, skin your newbie knees and wait for the next GTA or something, lollersk8s hahahahahaha

Haters need to grow the fuck up

Your entire conception of criticism has been warped by an irredeemable gaming press completely beholden to publishers and spittle-flecked fanboys. Only in gaming is a 7/10 considered average.

3/4 of the review was comprised of unqualified praise. Halo 3 (like its predecessors) is fun, polished, well crafted escapist entertainment--and the author says as much!

But it's not Tolstoy. Hell, it's not even fuckin' Asimov. It's derivative sci-fi pulp with a paper-thin veneer of religious pretense.
That doesn't mean you can't enjoy it for what it is!
A game doesn't have to be art to warrant playing.

You want narrative depth? Read Ursula Le Guin. Read Frank Herbert. Read Neil Gaiman. Don't look for narrative depth in a game who's protagonist has spent the last three months on a Mountain Dew can. Stop deluding yourselves.

You criticize microsoft's

You criticize microsoft's advertisement campaign, yet I fail to see how giving halo 3 a score as low as 7 being anything but trying to advertise for your site. You criticize halo 3 because of it's hype, which is highly illogical and your review contains spoilers without warnings. You seem to try and find every single flaw with the game and attack everything the game doesn't do. If you pointed out all these things with every game you reviewed, everything would have preposterously low scores. Your review is obviously influenced by your expectations and it is highly unprofessional to let that get in the way of writing a serious review. Halo 3 is a fantastic game. Congratulations on getting attention.

hm...

Yes, it's a simplistic story and far less epic than its setting and advertising would suggest. But that's just the singleplayer. How the hell can you review Halo 3 without mentioning multiplayer features like saved films and forge mode? Besides, I've always thought Halo was more about the multiplayer...so what's with the focus on everything else?

Also, including an entire paragraph of information about a game from 1992 to flesh out a point you've already made entirely clear is just unprofessional writing. I have no idea why anyone except diehard fans of that game (which the writer clearly is) would want or need to read all of that.

You're out of your fucking mind!!

Since you contradict yourself many times, I have no choice but to go with the way you make it seem your opinion is going. If you have a problem with this, get over it, you douche bag.

In the opening paragraph you say that it is fair to judge a game based on its advertising. That is the worst fucking thought anyone has EVER expressed. Now, of course, this is my opinion, but I doubt anyone disagrees with me (other than your dumbass self). Gears of War had terrible advertising and that was a great game. In that one paragraph, you set your self up for saying that the game is entirely bad. Guess what? YOU CONTRADICTED YOURSELF.

Paragraph 2. Here you make the single stupidest statement ever.

Quote:

More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce.

If you can stop thinking out of your ass and pay attention for one measly minute, you'll know that the ads had NOTHING TO DO WITH THE STORY LINE. Since you're a dumbass, I'll explain this: this means that that was never supposed to advertise what was in the game.

Unbalanced AI? It's supposed to be that way. The humans are trying nearly anything to help save our beloved home from these butt-fugly aliens, so they do that. The Brutes are supposed make it seem unbalanced. They are fucking strong, and they need to show it off every once in a while.

Awful graphics? ARE YOU FUCKING BLIND?! Gouge your eyes out. Now. Seriously, do it. You don't deserve to use them anymore.

Since you are obviously fucking retarded, I'll explain something to you about Halo's back story. The planet Earth became over populated, so humanity started colonizing other worlds. Basically, Africa isn't the hellhole that no one cares about that you mention. There are are many people on the planet, and it isn't too hard to realize that by just paying attention.

After reading the whole thing, it's obvious that you're a terrible liar, a douche bag, and that you need to commit suicide before you even read this.

-------

Laughter is the greatest medicine? Since when has laughter ever cured cancer, AIDs, or Polio?

-------

A picture proves that you're not a coward? You're a fucking nerd and you never leave you're computer. If you're going to openly call someone a coward, you have to show some balls and tell them why; not because they don't have a picture of themself, douche bag.

This game reviewer is

This game reviewer is CRAP.

And is made of FAIL and AIDS.

Daniel' you're an idiot

i have so much shit to say about you right now,but to sum everything up, i wanna say Daniel,you suck !

halo 3 maybe a little bit overhyped and underdelivered but it means 9/10 not 7/10.

you see now Danny boy,everyone hates you.if you try to make an effort to make a name for yourself by doing this,you failed.what? you think just because you gave a great game lousy score just because the game does not live up to ''your'' expectations though the game is still very good which is true, you will get invited to G4,larry king or oprah:the most judgmental reviewer in the world wooo..

you can deny anyone comments about your pathetic BS but no one will buy your nonsense.i have not read your review yet but i know your review is unfair to the game(who would read,there's spoiler).If you say there's a logic and system to justify your score,i don't believe ,because you are bogus,or maybe the system sucks and you need to review games in a new way.

go and check gamerankings.com and you will find the lowest score after you is 8/10 by new york times,which very very judgmental and it is billions times more famous then you.you are the only one that gave halo 3 7/10.if the game is really 7/10 bad,why did most reviewers gave it 9 and above.see you are bogus.because of your little stupid review, the average score for halo 3 had been marked down significantly.''thank you very much''!

some advises:replay the game thoroughly,stop your bogus and give the score the game it deserves and i mean it deserves not the score your bogus mind wanna give.or else some halo fanatics will burn your house down and kill your family(just kidding)

halo 3 is not as bad as 7/10

seriously,the only thing i will complain about halo 3 is its visual does not live up to the halo standards.but the game still look far superior to any other game on the platform with the exception of gears of war and bioshock,but may i remind you:gears of war and bioshock do not have maps nearly half the size in halo 3.

Ranting About Rants

I disagree with the reviewer's score (I mostly ignored the advertisements and hype after being severely disappointed with Halo 2) and definitely get the impression his review is either an attempt to stand out against the grain, or gain attention to himself or this website (which has worked beautifully, by the way). That said, I have to say he does make some very valid points. I think he places too much weight on the deficiencies of the story to the point where it feels like he's nitpicking, but his thoughts are well presented and well thought out, which is more than what I can say for most of the comments listed here.

Seriously, it feels like the reviewer's being scolded by a bunch of 12 year-olds with thesauruses by their sides, trying to use big words in an attempt to sound more mature and intelligent than they actually are. Their true colors show when they make the most basic of grammatical mistakes, say the reviewer "suXx0rz," or proclaim ludicrous statements like, "Halo 3 is the most complete package EVAR!" or "A 98/100 would be a more accurate, unbiased score..."

While I think the game deserved a better score (I can't think of a game that does raw, visceral gunplay and vehicle combat action better than Halo 3) and I initially said, "oh no you di-int" when I saw the 7/10 score, I actually sat down and read through the review with an open mind and found myself agreeing with a lot the author had to say... which is more than can be said for most of you little punks.

So... trying to generate

So... trying to generate some traffic to this site, huh?

Wow, does Dannyboy suck ass

I couldn't believe the score he gave this great game. Then I read the comments. The reaction was very cool. I have never saw a reviewer repeatedly feel the need to respond as much as this a-hole did. Then he bragged about how he posted his picture, as if it were a portrait of courage. Hello dumb ass, your the only one that gets to put up your butt ugly photo.

Anyway, I only linked here through gamerankings to read why such a piece of crap would review the game so low. Then I read that same piece of crap attacking his detractors. What a douche! This will most likely be the last time I link to this rag of an e-mag!

Congrats on taking the most popular game to date and making your website the most hated by its fans. May I just take a moment to quote you and use your words against you. (My)"trying to generate tension through unbelievably stupid writing to attempting to create tragedy out of a completely non-tragic situation is jaw-droppingly inept." That is so fitting for you, Danny-boy! I am sorry for calling you a douche though. At least a douche has a reason to exist

I agree with the reviewer

I agree with the reviewer here. I dont understand what the hype is all about. The game is the exact same as Halo 1 with better gfx. Weapons and enemies are the exact same! Multiplayer is retarded. You cant even choose what type of game mode you want to play. Instead the game choose for you and puts a bunch of random players into a random game mode. Come on Bungie, you can do better than that! I seriously think this game is way overhyped! Bioshock is so much better than this. I would give it 7/10 as well and I've been telling all my friends the same thing.

Can you back this up?

I just wanted to know if your statement, "I have no doubt that the game's marketing budget was far higher than the cost of actually making the game" is just your obnoxious opinion or is it based in fact?

Anonymous wrote: Daniel,

Anonymous wrote:

Daniel, get over yourself. Nobody cares that you take pride in being a contradictory asshole. 7/10? Are you kidding me? Have you ever played a quality game before in your life? If Halo 3 had absolutely no hype going in and you never heard of it before, you'd say it was amazing, which it is. But you let hype and politics get to you, so you get off to saying it's "overhyped," which couldn't be farther from the truth.

Halo 3 didn't smash all entertainment records in history ($170 million first 24 hours) because everyone felt like buying an "overhyped" game.

Admit you low-balled your score just to go against the grain, and get over yourself.

A little advice....Everyone has there own opinion, learn to accept that, NOT cry like a little 12 year old girl. The reviewer wrote what he feels concerning the game, thats his opinion...Not everyone likes it because you like it, You my friend need to get over YOUR self and suck it up, It got a 7/10.

BTW, quit trying to sound smart, doesn't suit a misinformed child.

You complain about halo's

You complain about halo's storyline not being perfect, yet most FPS have a garbage story line that does not even come near the complexity of halo's. Look at gears, the story line is practically non-existent, yet you probably would not give gears a 7/10. Halo has an amazing complex and interesting story line and you still find a way to complain about stupid little things like not mentioning civilians on Africa? You really need them to tell you people live on earth?

Anonymous wrote: Anonymous

Anonymous wrote:
Anonymous wrote:

Daniel, get over yourself. Nobody cares that you take pride in being a contradictory asshole. 7/10? Are you kidding me? Have you ever played a quality game before in your life? If Halo 3 had absolutely no hype going in and you never heard of it before, you'd say it was amazing, which it is. But you let hype and politics get to you, so you get off to saying it's "overhyped," which couldn't be farther from the truth.

Halo 3 didn't smash all entertainment records in history ($170 million first 24 hours) because everyone felt like buying an "overhyped" game.

Admit you low-balled your score just to go against the grain, and get over yourself.

A little advice....Everyone has there own opinion, learn to accept that, NOT cry like a little 12 year old girl. The reviewer wrote what he feels concerning the game, thats his opinion...Not everyone likes it because you like it, You my friend need to get over YOUR self and suck it up, It got a 7/10.

BTW, quit trying to sound smart, doesn't suit a misinformed child.

reviews have become more than a persons opinion. It's the responsibility of the review to review a game thinking of what the gamer wants, not what he wants. Personally, I hate the GTA series. If I were to review GTA IV, I would not give my personal opinion, I would write a review in response to whether or not I think that people that like GTA will enjoy it. It's simply unprofessional to give your personal opinion like this on a respected internet site. I suppose this site must suck then.

easy now

Out of all the comments I have to agree with puff, It seems the reviewer made a decision before playing the game, as in "NO I will not give this game a chance!" This being my first halo game due to swearing by PC, I was suprised at its amazingly innovative multiplayer. I actually have the same gripes he does with the campaign, but this review basically ignores all of the multiplayer features it has.....which is, IMO, why so many people bought this game. Where's the mention of smooth multi, free-roaming replays, four player co-op, map and movie sharing, and most of all FORGE? Haven't seen that stuff with any other console game really, and the reviewer kind of just ignored it and decided to not comment on them. Would've made a difference, don't you think?

Decent review, moronic comments

As I finished up the review of Halo 3, I felt that while the reviewer was nit-picking on certain aspects of the game and probably was not right in trying to review the game with the hype of the game in the back of his mind, he did raise several valid points of critique for Halo 3. Points that a large majority of video game "reviewers" completely missed. While some of these points are no doubt subject to personal opinion, these points are VALID nonetheless.

But enough of the reviewer and more about the problem with the idiots who responded to this article, who can easily be seen as a representation of a significant problem that many video game fans have.

Rather than posting why they felt the reviewer was wrong with his stance, most people who commented felt the need to not only insult the review for stating his view, but also ridiculed him for having an opinion that was different from a large majority of reviewers and fans. Both of these "arguments" are logical fallacies and display the lack of maturity and foolishness of the people who posted them. Dan had every right to defend himself from the childish comments that people made about him and his review.

Nothing is wrong with disagreeing with the review, but acting like a 12 year old and making BASELESS comments about how the reviewer is wrong is idiotic.

It's too bad that a large majority of commentators (and video games fans as a whole) are too concerned with the score a reviewer gives a game, rather than what he has to say about it.

Great review, although I see

Great review, although I see that you did not address all the problems but you & this site got my complete respect.

Ignore all people saying your review is baised or bad. They are crybabies when they love something they see it perfect. I swear if zelda, metroid, MGS, heavenly sword or finalfantasy game had the problems halo3 got ( bad level design, stupid AI,bad graphics with slowdown,non existent music except for the openinng & so on, the reviewers would have never give these games even a 6 or even 5 or 4.

I used to like halo but after halo3... NO. they are not going to fool me with bought reviews & zombie like fans. I have the special edition & the lgendary ed. is coming soon. I will sell it as soon as possible.

Anonymous wrote: To the guy

Anonymous wrote:

To the guy that said that Halo was not a good PC game:
I never owned an XBox and only got into Halo when it came out for PC. I loved it and it quickly became my second favorite sci-fi FPS, right after Half-Life. So, speak for yourself, buddy.

I just thought this was amusing.

To disprove someone else's statement, a person says that he liked the game. OMG LOGIC CANNOT COMPUTE.

In all honesty, I'm sort of torn between the two camps that seem to be waging a war with each other. On one hand, I do think that 7/10 is a low score and it isn't really paying attention to the huge amount of functionality that Halo 3 offers, with its Forge and Theater modes. No other console FPS has done this.

But on the other hand, the fanboy nature of 90 percent of the comments basically reaffirms my sentiment: The only thing that sucks about gaming is gamers. Calling Halo 3's story deep and engaging is like calling the movie 300 a deep political declaration on the state of the world. While Halo 3's multiplayer is some of the most engaging multiplayer on consoles, calling it something akin to the second coming of Jesus is a bit unnecessary.

This basically makes yet another case for the removal of number scores in reviews. I can say with much certainty that many of the people who commented on the review probably scrolled straight down to the bottom, highlighted the 7.0 out of 10 and went "omfg low score" and THEN read the review. It's not about whether the reviewer agrees with you -- it's about whether you agree with the reviewer.

I spy with my little

I spy with my little eye...

A bunch of butthurt Halo fanboys. OH NOES! Your game didn't score a perfect 10! Better BAWWWWWWWW some more. You idiots are just as bad as the Zelda fanboys when TP got an 8.8.

Fair review

My only complaint was with the graphics and I agree with what you (Dan) said about them. Why take all that detail and obvious beauty and filter it through that low res, jaggie mess in the final release? I saw one of those ships on the 2d background you mentioned. It looked like it was from an old 640x480 game from the 90's. I really love all the comparisons of Halo 3 to Halo 2 also. That game came out in 2004 and was running on hardware released in 2000, 2001?? Try comapring the game to one of its current competition; Oblivion, COD3, GOW, and Resistance on the PS3 (from last year!!). To be unfair, what about all the current, gorgeous pc titles (Quake Wars, HL2-EP2 in a few days)? I don't know what Bungie was thinking with the graphics not to mention we now know its not even running in 720p but 640p. I wouldn't even be compelled to write things like this but theres no way I can take the game back and get a refund (piracy). The software industry has a real coup going on with that. Now, don't get me wrong. I am a fan of video games but not a "fanboy". I criticize because I want the best product the devs can produce on all platforms and all systems.

Oh, I forgot to mention...

Oh, I forgot to mention... after reading some of the comments here and what has been posted on Bungie's forums you fanboys are a scary bunch of Nazis.

Daniel Weissenberger

Daniel Weissenberger wrote:

Anonymous 2 - Who am I to review the game? Someone who puts their name and picture along with their opinion. Who are you?

Name and picture, eh? If these are all the qualifications required to be a professional game reviewer these days, than it all makes sense now.

I can't believe that you have wasted an entire large paragraph re-telling the plot of a classic space adventure game in order to gain momentum for your petty nitpicking on Halo 3's plot and setting throughout the following paragraph. I hope you don't get paid per word. "OMG! The game doesn't take itself seriously all the time and the characters don't speak like they are really from the 25th century! How could they?" Please! This is not an RPG or adventure game and even so, the plot, characters and setting are a lot richer and fully realized than they are in something like Gears of War or even Half-Life 2.

This review reads like one large series of nitpicks intended to justify your personal bias against the Halo series. Even when you do describe the many positive aspects of game, they always get understated; while the petty nitpicks get grossly blown out of proportion. Way to stick it to The Man and his ignorant masses of fans! Right…

I've played this BS before

After playing Halo 3 i have come to one conclusion the first one was the best. This game is good but not the best. I have played way better FPS. This game only is getting high scores because of the name. This is the only review that really tells the truth about the game. The ending blows more dick than a bus station skank and not to mention the whole fuckin story does for that matter. The game last for like two fuckinn seconds and the multiplayer options on how to find games to play in are gayer than brokeback mountain and Omar from The Wire. Overall halo is average at best with games like GR2, R6LV, and soon to be COD4. Fuck bungie for this overhyped bullshit but hey is a great hustle Im out u fuckin Gaylo 3 faggots.

P.S. Get Master Chief's dick out you mouths for 1 second and be real with youeselves about the game.

Mr. Weissenberger, thank

Mr. Weissenberger, thank you. Anyone who accuses you of wanting to stand out by giving this game a mixed review forgets that giving it a glowing review would be just following the crowd. You chose masochism over cowardice, which, if nothing else, is more of an adventure. My hat is off to you.

Besides, why people take 7 out of 10 to be damnation is beyond me; the meaning behind the reviewers' numbers has been lost in video games (check out metacritic.com and compare it to other forms of entertainment - the lauded 7th Harry Potter book brought in a whopping 83, while few albums and movies even get to 80). 10 out of 10 should mean perfection - something NO game can ever achieve. A 7 out of 10 is a solid, average game - either no big flaws or some flaws and some merits. Halo 3 is just that: the single player is fun but contrived, full of empty religious pretense, and overall, not as ingeniously-designed as some games 10 years old (most Halo fans were suckling at their mothers' teats when the first Jedi Knight came out I guess); the multiplayer is all the fans wanted but that only makes it perfect for THEM. You are all entitled to your opinion; you should only be entitled to voice your opinion if you can do so WITHOUT insults and WITH some actual reasons to back it up. And "it's fun" is not a reason - I quite seriously think Tetris is more fun than Halo, but that's because I LIKE Tetris (for 20 minutes a year), not because it's actually better.

By the way, if you think Halo 3 has good graphics and story, please play Bioshock - it's not a perfect game either (also undeserving of the perfect scores it has received), in fact, the gameplay gets repetitive and the story comes to a rather weak conclusion, but there are bits of the narrative, themes, and images in that game that are truly first rate; if you don't see them, then you aren't qualified to speak on the subject of video game reviews for the very reason why people who only eat at McDonalds can't be judges on Iron Chef.

And by the way, Portal (from the soon-to-be-released Orange Box) will only be 3 hours long, but it will show more conceptual brilliance and innovation than anything in the Halo series; ironicly, shooting isn't the only thing that makes a shooter.

My God, these comments...

My God, these comments... it's like reading idiocracy script.

If you get offended enough over a 7/10 (which isn't even a bad score!) that you come over here, behave like an 8 year old, and generally make a silly ass out of yourself, then there is something seriously fucking *wrong* with you.

Go home, there's nothing to see here. Behaving like a bunch of lunatics *isn't* going to help your cause.

Have you forgotten how FUN Halo was? Well Halo 3 is just as fun!

This is a poor review.

It is wholly inappropriate to mark a game down for not meeting expectations. I have not seen *any* Halo 3 adverts, nor kept up to date with previews and beta developments, so I would say my opinion of this game is less prejudiced in this regards, being less-tainted with preconceptions and expectations, going only on the basis and experience of the first two installments in the Halo series.

Case in point: Scope of the game, for which pointed criticism is made in this review - it didn't even occur to me that having 16 foes on the map at the same time was unusually thin. I was having too much fun trying to defeat them!

Also, much criticism is made of a simplistic storyline, but only in comparison to a game made over 15 years ago. A game does not necessarily have to involve a 'deep' storyline to be great. What about all the other great games of the last 15 years (Ocarina of Time, FF7, Half-Life, Halo1 etc etc) with their equally simplistic good vs evil storylines?

Games are reviewed and rated in order to provide gameplayers better-information in their purchasing decisions. The fact that Halo3 is not genre-defining is of extremely little relevance in this context - people buy games to be entertained.

The unparalleled gunplay which made the first Halo so great, and is as-yet unmatched by anything else, is still there and vastly improved upon. Add to that the best cinematics, epic pacing and atmospherics (what a soundtrack!) in a game ever, awesome multiplayer options, and you have basically a memorably intensive and hugely satisfying gamePLAY experience.

Yes this game is damned FUN, and for that I give it 9/10, marked down by a single point for the fact that graphics could be slightly better.

BTW: I love the flood levels - reminds me of Aliens - the whole point of the flood is that they are not supposed to have any tactical intelligence!

Pathetic Fanboys

Thanks for a realistic, unbiased, and ACCURATE review. Please ignore the fanboys who think every game their mom buys them should get a 10/10 score.

And to the fanboys...

How can a game you've beaten several times since its release a few days ago be "epic" or even interesting? ADD sure is rough, eh?

By the way... I am an American. And I have played Halo 1 (given to me free) and Halo 2 (purchased used). Based on this review I see I don't need to rush out and buy this chunk.

Sprinkles!

Review is too nitpicky - not of journalistic quality

Well if you didn't like Halo 1 or 2, then you probably won't like Halo 3 either as the core game mechanics are identical to the first two.

In fact that's probably the best way to summarize this game. If you have loved the first two, you'll love this one. If you thought it only worthy of rental, then the likelihood is that you'll probably feel the same way about this.

The audio has greatly improved however, and the graphics can be be very beautiful in places although not cutting edge.

D.A - you don't know what you're talking about!

How can a game you've beaten several times since its release a few days ago be "epic" or even interesting? ADD sure is rough, eh?

Pray tell - How does a game become less epic the more you play it? Does Lord of The Rings become less epic in it's own right the more you read it?

ADD has nothing to do with it. Yes, epicness is subjective, but it is a standalone quality that should not change over time.

Also, given that the author was probably not in an ideal candidate to review this game, having been subjected to preconceptions, hype and over-expectation, I would not base your purchasing decision too strongly on this review.

First rule of thumb, don't diss it on hearsay until you've tried it. Otherwise your mentality is no better than that of follow-the-herd fanboys.

My advice: As someone wrote above, if you liked the first two Halos, you'll like this one too. If not, then stay away.

At Last!!

Well done the reviewer for not falling into the trap that the hype and PR created. Halo 3 is OK, no more and no less. Seems there are a few here who cant accept that nothing is perfect and that everyone is entitled to their opinion. Ignore them. Good Review.

All of you that agree with Daniel are douches just like him.

I love how you all jack this guy off by saying that just because he gave a critically acclaimed game a piss-poor score of 7/10 that makes it fair and unbiased. Who the fuck do you guys think you're kidding? If a game is averaging severely high scores and another reviewer agrees that a game is of that quality, he is biased and unfair?

In that case, all Zelda, Mario, Metal Gear, Half-Life, and other big-named titles all get 7/10's from now on. That way we're not buying into the hype and submitting unfair and biased reviews!!!

C'MON EVERYONE! LET'S GO AGAINST THE CROWD BECAUSE WE HAVE SMALL DICKS AND WE NEED TO COMPENSATE FOR THAT!

Halo 3 is a fucking amazing game. Highest quality entertainment I've ever played, and I have no problem admitting that, but others have too much fucking pride and beat off to themselves because they call a legendary game "overhyped."

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