By Tim Spaeth on November 28, 2008 - 3:01pm.
This week's topics include: - Impressions/reviews of the New Xbox Experience and A Kingdom for Keflings
- Listener Q&A:
- Why do critics compete to give a game the highest possible score?
- How has the Wii changed the landscape for gamers?
- Why are videogames still regarded as children's games when gamers have gotten older and games more sophisticated?
- Can a bad game be good, either in the sense that its development resulted in positives for gaming as a whole, or in the sense that its fundamental badness was a "quality" unto itself?
- Do you prefer a game to do only one thing for its duration or that it aim to do everything in small amounts?
- Do you guys have the same problem as me with playing single player games in that they feel terribly lonely?
Download: Right click here and select "Save Target As..." Subscribe: iTunes | RSS Please send mailbag questions to podcast (at) gamecritics (dot) com.
By Dale Weir on December 2, 2008 - 4:23pm.
Ok, that title is a bit off. What it should say is that most videogame addicts aren't actually addicted to games. That was the finding of Keith Bakker, founder and head of The Smith & Jones Centre in Amsterdam. This clinic, opened in 2006, was the first and only clinic of its kind to treat gaming addicts. Many will remember when this clinic was first opened. It was reported that there was a flood of inquiries from concerned parents and young adults just coming to grips with the then exploding genre of games: massively multiplayer online role-playing games. Using traditional abstinence-based treatment models the clinic has had very high success rates treating people who also show other addictive behaviours such as drug taking and excessive drinking. But Mr Bakker believes that this kind of cross-addiction affects only 10% of gamers. For the other 90% who may spend four hours a day or more playing games such as World of Warcraft, he no longer thinks addiction counselling is the way to treat these people. "These kids come in showing some kind of symptoms that are similar to other addictions and chemical dependencies," he says. "But the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers - this is a social problem."
By Daniel Weissenberger on December 2, 2008 - 2:00am.
In space, no one can hear you splatter
HIGH Blowing monsters to pieces with futureguns is an incredibly relaxing way to spend an afternoon.
LOW The 'plot twist' is so cheap and laboriously telegraphed that when it's finally revealed it seems borderline insulting.
WTF Not being allowed to change difficulty levels during a New Game+. What's the point of keeping weapon upgrades if I can't use them on a harder playthrough?
By Mike Bracken on November 24, 2008 - 8:47pm.
Confessions of an RPG Nerd
HIGH Finding an RPG hero and villain who aren't exactly like every other RPG hero and villain in video game history.
LOW Non-skippable cut-scenes. Really, should I have to watch five minutes of dialogue again just because I suck and died on a boss?
WTF There is a dog in your party. A dog who fights with a knife and smokes a pipe.
By Tera Kirk on November 23, 2008 - 9:39pm.
An article in the November 2008 issue of IEEE Spectrum Online describes how Guitar Hero is being used to help "train" artificial arms for amputees. It's part of the Revolutionizing Prosthetics (RP) 2009 project, sponsored by the U.S. Defense Advanced Research Projects Agency (DARPA). One of the RP 2009 project's goals is that: [i]n four years, DSO [the Defense Services Office] will deliver a prosthetic for clinical trials that has function almost identical to a natural limb in terms of motor control and dexterity, sensory feedback (including proprioception), weight, and environmental resilience. The four-year device will be directly controlled by neural signals.
By Tim Spaeth on November 21, 2008 - 6:39pm.
This week's topics include: - Impressions and reviews of World of Warcraft: Wrath of the Lich King and LEGO Batman
- Gaming with Spouses: In or out of the gaming closet on a first date?
Download: Right click here and select "Save Target As..." Subscribe: iTunes | RSS Please send mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on November 21, 2008 - 12:00am.
So, I just finished my first tour of Sony's new Home app, and... there's not really much to say. I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.
By Brandon Erickson on November 20, 2008 - 11:36pm.

I'm gonna go ahead and admit straight out that I have an almost unshakable dislike towards movie-licensed games. In the same way that certain people are (often unfairly) judged by the legal system as guilty until proven innocent, I look at movie-based games as bad until proven good. I don't know exactly how this notion got cemented in my brain, but there's no denying it. I've tried to trace it back to some specific experience, but I just can't come up with anything. All I know is that I have a universally negative knee jerk reaction to movie-licensed video games. I haven't played very many of them (mostly because I assume they'll be a complete waste of my time), so my stance isn't based on much experience. Let's see how many movie-based games I can think of right now. Aladdin for the Sega Genesis. I really enjoyed that game at the time. Back to the Future for the NES. Fantastic Four on the GameCube. Batman Begins. The Da Vinci Code. Played it, hated it. That's all I can think of. So far this doesn't really account for my position, because in the case of the last three games mentioned, I actually recall carrying a pretty strong anti-movie-based-game bias going in. As for the really old stuff for the 8- and 16-bit systems, I was much younger, and those were different times.
By Tera Kirk on November 20, 2008 - 8:47pm.
(Via Disability Studies, Temple U): Penny L. Richards, scholar with UCLA's Center for the Study of Women and historian of disability and special education (among other things) asks about the game Raving Rabbids: TV Party (emphasis and bold in the original): Crazy, wacky, raving, and rabid too... which all apparently mean screaming with wide open mouths and unfocused eyes, causing havoc, chaos, destruction? "Get ready for you and all your friends to go insane." Lovely.
|