| Consumer Advice |
ESRB Rating: Everyone Comic Mischief
If you played PaRappa, then you know what you're getting into. It's not for the Quake-heads or for EverQuest fans, but it's such a departure from the norm that I have to recommend that all players give it a try. Um Jammer Lammy is not nearly as polished and endearing as PaRappa's, but Lammy's quest is certainly silly and innocent enough to be a refreshing break from the norm. It is important to note however that Lammy may be a harder game than PaRappa but it is still quite short (making it a perfect rental), so be warned. |
One of the most feared phenomena in the entertainment profession (be it sports or music) is the sophomore jinx. It basically
entails that after a stellar first year or album, the second go-around is (in comparison) a sharp disappoint. It is perhaps the
starkest reminder that there are no guarantees in the business and that one great success does not necessarily deserve another.
A case in point is Hootie And The Blowfish. Hootie arrived on the scene with popular songs like I Only Want To Be With You and
Hold My Hand, only to fall right off the map after their lackluster, follow-up release: Fair Weather Johnson. The album sold
relatively well, but never did match the inflated expectations of the industry. This now brings me to Um Jammer Lammy (whose name
sounds just as funny as Hootie And The Blowfish), sequel
to Masaya Matsurra's PaRappa The Rapper. PaRappa was the first music-based video game to hit the market and when gamers
took to it right away, it changed just about everything in the industry. I, as well as others, wondered why it took so long for
someone to come out with a "simple" game and, furthermore, I couldn't wait for more games to come out that were along the same
vein. So it was with great pleasure that I sat down with Lammy; my expectations were high and Lammy had received some good industry
buzz. To put it bluntly, PaRappa was magical, and I was seriously looking forward to its sequel bringing some of that magic back.
When I first played Lammy, I found myself making a lot of excuses for the game. I guess I was just so bowled over by PaRappa that
I really wanted the enjoyment I got from it to carry over onto the sequel. It is to their credit that Lammy follows almost directly in
PaRappa's footsteps. It's also a strange-looking 2D game where the focus is on playing music. And whereas in the past I had to help
PaRappa (he's a dog) rap his way into the heart of Sunny Funny (she's a flower), in this one I have to help aspiring female rocker
Lammy (and she's lamb, get it?) through her harried quest. Lammy is a guitarist. She's in a band called Milk-Can and she's always
late. It's up to me to help her jam through obstacles that are in her way as she rushes to her band's gigs. It's starts off nicely as
silly stories go, but it never gets any
deeper than that. The whole game is just her running from point A to point B, and that's hardly a compelling mission.
Masaya Matsurra created in PaRappa a revolutionary opportunity for gamers to interact with something complex like music, yet with
a simple enough interface that it could be done with a 6-button joystick. And in Lammy, PaRappa's lyrical rapping is replaced with
Lammy's guitar jamming. This allows those not too high on rap music to get down to some mock-Jimi Hendrix sessions in the comfort of
their own home. It was certainly an change I looked forward to playing for myself, because on the surface, the game appears to be more
of a music game than PaRappa did. Lammy is a harder game than its predecessor and I found that matching my music to that of the
computer to be pretty taxing. I just could never get the notes right and consequently couldn't get into a groove with the game. It felt
like most of the time I was punished for the moves I thought I got right and conversely rewarded for the ones I thought I got wrong. Maybe
it was just me and my innate inability to master it. Now don't get me wrong, I did do well but it was a guessing game more than anything.
This also caused problems for me when it came to the freestyling sessions this series vividly promotes. Thanks to the game's changes,
I've now realize that I am tone deaf couldn't play anything that the computer would find even remotely pleasing.
In the end, any conclusion I make about the sophomore jinx and Lammy is based mostly upon my own expectations. So again, I have to
acknowledge that PaRappa left pretty big shoes to fill and I found it admittedly hard to take Lammy out of this context and see it solely
as a unique entity. To Sony's credit, they didn't give us a straight sequel just to capitalize on the immensely popular genre and instead
actually tried to go in a new direction. This, however, is not always a popular move, no matter how well it is executed. Ultimately, I
think it is fair to say that gamers expecting a Cracked Rearview may instead find a Fair Weather Johnson. Lammy is superficially similar to
PaRappa; it is funny and offers the catchy music and gameplay that PaRappa was known for, but it just lacked the overall depth that made
PaRappa The Rapper such a gem.
- Published August 30, 1999
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