It's entirely true that Rogue Trooper could be classified as a standard third-person military combat game, but it's also a perfect example of where flawless execution and intelligent design make the difference between something that's average, and something that should be recognized as noteworthy.
Snipers have been celebrated and elevated in the ranks of videogame characters. Ever since Goldeneye introduced the scoped rifle to the scene, it's become de rigeur for every first-person shooter (FPS) to feature a sniper rifle, giving players the opportunities to live out their fantasies of long-range murder.
It may not be the most lightning fast and intense action game you'll ever play, but with its accessible and satisfying gameplay tweaked to near perfection, Rogue Trooper makes a satisfying case for its easily dismissed genre.
Only in this day and age could a game of such amalgamated ideas like Aliens Versus Predator (AvP) exist. But did the game take its creative direction from the six movies featuring the two sci-fi antagonists, or was it the never-developed screenplay for the vapor film (of the same name) that never materialized? What about the series of Dark Horse comics? Then again, wasn't there already an AvP game for the underachieving Atari Jaguar system?
Game Description: Aliens vs. Predator offers 40 levels of terrifying futuristic environments in which you choose to be a Colonial Marine, a Predator, or an Alien. It's "survival of the fittest" for your species, as you make your way through responsive game screens that adjust to your actions. Your environments range from planetscapes to colonial bases, where one wrong move could turn you from hunter to prey.