The cel-shaded look and trance-like audio form a strikingly edgy and elegant whole. Jason's description perfectly captures the bold minimalism that permeates the game, from the chapter start screens that require the player to guide a laser sight over a black silhouette of the level's antagonist and blast it into a spatter of red dots, to the "game over" screens that consist of stark renderings of the characters' agonized faces that would look right at home in a contemporary art gallery.