In my recent write up of the putrid NanoBreaker, my opening comment was that killing robots as an end unto itself is boring and a waste of time—unless there's a hook. I stand by that statement, but I think it's cosmically ironic that immediately after wrapping up a review for a terrible robot-killing game, I'm writing a review for a good one. I guess it just goes to show that in the right hands, even the most seemingly unappealing or dreary subject matter can shine.