'd intended to review Metal Gear Solid 3: Snake Eater (MGS3) when it originally came out. A longtime fan of the series, I was interested to see what Kojima would do with a prequel. I found myself oddly underwhelmed by the game. As attractive as the graphics were, and no matter how polished the mechanics, playing the game left me cold. It wasn't any mystery why, either—frankly, half a decade after certain camera problems presented themselves in Metal Gear Solid (MGS), I didn't understand why I still had to spend ten hours worth of gameplay fighting to see what was going on around me.